tech art All All Gallery Filter Blurgha BreachAnimation in Maya, Simulation and rendering in Houdini Cell EversionVisualized and simulated cell eversion utilizing matlab data, houdini, and unreal engineĀ Gaussian Splatting ResearchResearched the effectiveness of NeRFs vs. Gaussian Splatting vs. Photogrammetry Maya Picker ToolTool that allows user to select entire rig for easy initial keying, speeding up workflow. StreamLine Scene constructed in Unreal Engine showcasing Environment art and Cinematic camera. No Items Found